Plan the return before touching the egg
The official description says to avoid animals but does not publish detection ranges, speeds, safe tiles, or collision rules. Treat any route timing as an observation from your current server, not a permanent exploit.
- Identify the destination at your farm and the current placement prompt.
- Trace a full line from the target to the farm; do not plan only the first half.
- Watch nearby animals long enough to see whether the opening repeats.
- Choose a fallback direction before beginning the pull.
- Prefer a route you can repeat over the most distant egg you can reach once.
Run the pull in five checkpoints
If the current client shows a specific action key, drag rule, or cancel prompt, follow that UI. This guide does not invent a universal control scheme.
| Checkpoint | What to watch |
|---|---|
| Movement test | Does the egg move immediately with the current strength and prompt? |
| First third | Can you enter the route without committing into an animal’s path? |
| Midpoint | Is the original opening still valid, or should you use the fallback line? |
| Farm edge | Do you still have a clear approach to the placement area? |
| Acceptance | Did the farm register the egg? Stop the timer only after this point. |
Diagnose a failed attempt
| Symptom | Classify it as | What to change |
|---|---|---|
| No movement | Strength or interaction problem | Train, confirm the prompt, then retest the same target. |
| Caught or interrupted early | Entry timing problem | Wait for a different opening or approach from another side. |
| Fails at the same midpoint | Route geometry problem | Replace that segment instead of repeating the same line. |
| Reaches home but does not register | Placement or capacity problem | Read the farm UI and check open space. |
| Occasional success, many long resets | Low consistency | Time the complete session; try a closer target. |
Compare routes by completed pulls per minute
Time the whole sample from the first attempt until the last reset or delivery. Completed pulls per minute = successful deliveries ÷ total minutes. Include failed attempts, waiting for an opening, and recovery time.
Example: 8 deliveries in 10 minutes equals 0.8 per minute. A second route with 5 deliveries in 5 minutes equals 1 per minute. The second route has better throughput in that sample even though it completed fewer total eggs.
| Record for each route | Why it matters |
|---|---|
| Attempts and completions | Separates speed from consistency. |
| Total sample time | Captures waiting and recovery. |
| Failure location | Shows which segment should change. |
| Egg and hatch result | Keeps throughput separate from reward quality. |
| Server and active boosts | Makes later comparisons interpretable. |
Choose between a safer and a harder route
| Situation | Recommended choice |
|---|---|
| Still learning the return path | Run the safer route until you can repeat it. |
| Hard route is only slightly better when successful | Use the route with higher measured completions per minute. |
| Hard route produces a clearly better farm result | Compare income gain per full session, including failures. |
| Movement is the only failure | Train toward that exact egg before retesting. |
| Failures change with server behavior | Start a fresh sample and label the server conditions. |
Claims this guide does not make
No universal safe spot, guardian speed, animal path, invincibility trick, or guaranteed route is verified here. The pull planner compares your recorded attempts; it does not predict egg pools, hatch odds, or rewards.